What is the Quiball Game?
"Quiball" is the name of the Conflict Resolution system used by Kindren Tree members to ensure cooperation and social harmony. Kindren Tree Members, Teams and their Sponsors agree to resolve Conflicts through this method of creative problem solving.
Kindren Tree Members as well as non-Members can submit an official claim of Conflict ("Quib") against an active Team, Representative or Sponsor. The claim must be in regards to a disputed transaction or grievance that took place in the past 3 months. Appealed cases are excluded from this time limit.
We take a constructive, team-oriented approach to conflict resolution so the plaintiff party is called the "Pitcher" and the defendant party is the "Catcher". The Haven Council plays the role of "Coach" in arbitrating an ideal settlement between the two parties.
A commendable resolution can be referenced by the Council as a model for future case resolutions or Mission policy changes. These notable resolutions are therefore established as a Classic Pitch-Catch or Patch.
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Quiball Court
The following list describes the steps of the Conflict Resolution process:
- The Pitch: The process begins with a Team initiating a complaint (or pitching a "Quib") towards a Catcher Branch. This action is processed through a QuiBall online form on the Catching Team's Branch profile page.
Visual evidence should be provided by including a social media link when the Pitcher completes the submission form.
Active Teams must submit 10 Hour Points (hR) to the Haven as a processing fee for the initial Pitch review, which is conducted by the Haven Council. Non-Members may submit their claims through an active Team in their Campus.
Only with a unanimous vote can the Haven Admins deny a Pitch. In this case, the Pitcher has one single opportunity to revise their pitch to either include more evidence or a stronger argument for a second review. If the Haven Admin Committee vote is either split or in full acceptance, then the Pitch proceeds to the Catcher.
- Half Court: This segment begins when the Haven officially notifies the Catcher Team of a processed Pitch.
Quiball Courts are categorized as K-class workshops in the Kindren Tree Event management system. The Pitcher and Catcher are both enrolled as Patron Saints to this Event, which has a 3-week duration.
The progress of the Court is tracked on the Memo page of each Patron Saint Team. The Haven Admins also display Court notes and case information on the public online Campus documents.
The Haven Admin Committee still requires a unanimous vote to drop the case or to apply a past Patch resolution from the Campus Mission archives.
- The Catch: After the Catcher reviews the Pitch, they must gather their community resources to put together a counter Resolution that effectively addresses the issue. Additional Visual evidence can be included in their proposal when they complete their online Quib Catch form.
If the 1st Catch is rejected by the Admin Committee's unanimous decision, then the Catcher gets just one single opportunity to revise their Catch proposal before the process continues to the Full Court. In case of a unanimous 2nd rejection, then another Patch can be used in place of the Catch Resolution before proceeding to the Full Court.
- Full Court: The full Haven roster of active members must review the final proposals and then vote to approve a resolution.
This final resolution must be chosen from one of the following options:
(A) The Pitch Resolution proposed by the Pitcher.
(B) The Catch Resolution proposed by the Catcher (or an alternate Patch if twice rejected).
(C) The Patch Resolution proposed by the Admin Committee from their Campus archives.
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Quib Categories & Deductions for Teams
If the final Court decision favors the Pitcher then they're awarded the FULL Quib claim. In addition, the Disadvantaged Catcher Team's account is deducted iP based on the following Quib category scale:
- Personal Distress : 2 iP
- Public Disturbance : 4 iP
- Contract Dispute : 4 iP
- Property Damage : 6 iP
- Debt Neglect : 6 iP
- Deception or Intent : 8 iP
- Minor Theft (under 100 bP) : 8 iP
- Major Theft (100+ bP) : 16 iP
- Threatened or Verbal Aggression : 16 iP
- Violent or Weaponized Aggression : 24 iP
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